1/29/2024 0 Comments Concept destruction multiplayer![]() Let this not come off entirely as a goo-goo-eyed puff piece. (In fact, it only did in the form of its less-popular Jagex reworking.) Teardown, in short, has made good on an unfulfilled fantasy I’ve had for quite some time. This was about as true as advertising ever gets, since for most of Ace Of Spades’ existence it didn’t even have a rocket launcher in it. The original trailer for Ace Of Spades rather splashily showed off the ability to destroy vast constructions by taking out the foundations with a rocket launcher. Fallen structures would then vanish into nothingness, but still, it had all the fun of knocking things down. And it’s this last I particularly want to compare here, since Ace Of Spades made the advance of having blocks which weren’t connected to the ground tumble and fall, rather than stay floating in the aether. ‘Voxel-world with guns’ has already been attempted – by more than a few Minecraft mods, straight off the bat, but also by the shamelessly Minecraft-inspired Ace Of Spades. Although, I tremble to imagine the kind of ping you’d need for a multiplayer to function at all well when the debris starts flying everywhere. However, there is a seemingly limitless appetite for the genre, and the modding community have already whipped up a Teardown version of Counterstrike’s de_dust2 map, so it’s not impossible it may end up going that route, whether officially or unofficially. By contrast, the core of the FPS hasn’t really changed since Goldeneye, with advancements being either minor, technical stuff, or gameplay modes (on which more later). What appeals to me about Teardown is the creativity – both that demanded of the player, and of the game itself. ![]() Honestly, this is not the direction I’d like to see it go. ![]() But it occurs to me that given the arsenal you’re provided with in Teardown already includes two guns and a bazooka, and there’s a couple of levels where you’re attacked by a helicopter gunship, the ingredients for it to become a first-person shooter are all already there. There’s my game tip of the day, use hardware that isn’t quite up to the task in order to unlock permanent Matrix-style bullet time.Ĭurrently, Teardown is if anything a puzzle game. It still runs, but slower than it should – which can be annoying, but when those time limits come into play, it’s sort of advantageous, like being in slow motion. In the interests of full disclosure, I was so taken with the very concept of Teardown that I got it even though my rattly old computer doesn’t quite meet the minimum specs. If I do this, can I get from here to here quicker? Could that work? All of a sudden, you find you can cram an awful lot into one minute. This is the beauty of Teardown, that it demands experimentation. Is it a tight time limit? Absolutely, and at first you’ll probably declare that on no planet could you do all that in sixty seconds. It’s mostly about getting the arena just so, with all the time and free modification you like, until you pull the trigger and the time limit kicks in. Unlike its voxel forebear Minecraft, which even with a final boss is ultimately open-ended, Teardown presents curated levels with strictly delineated objectives – and yet, because you can destroy pretty well anything you like, it still feels remarkably sandboxy and open. ![]() It’s still in early access, but as a proof of concept, it’s an excellent one. Because that’s what we’re going to do forget about the fucking zombies and just destroy the entire goddamned town with grenades.”Īnd ok, you can’t destroy everything, you can’t tear apart the ground itself, you can’t bore down into the earth’s crust and out of the game world – but in spirit, and most of the time in practice, Teardown has given us what we wanted. And of course we’re not really asking them to program any possible piece of scenery to destruct, but all of it, at the same time. “As the hardware gets more powerful they always think of other things they’d rather do with it. David Wong once cited the idea as a game feature everyone wanted but was simply impossible to achieve, claiming: An entirely destructible game world is something I’ve wanted for a long time, and I’m not alone in this sentiment. Without wishing to display bias, simply hearing the concept of Teardown had me frothing at the mouth, and then they only went and pulled it off.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |